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How To Make Money With Dnd Adventures

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ImSAMazing is offline

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WhiteWizardGirl


Default How to make money?

Dear Playgrounders,

I am speculative if there are good ways to name money in D&D(adventuring and clearing dungeons etc and robbing doesn't count). Maybe starting a bank or a global grocery store? Perhaps starting a new Wall Street?

SO what I ask for is: do you have any idea's/plans to arrive at money in D&ere;D?

Quote Originally Posted by RodrigoAlves

Once a actor almost fell into a trap full of spikes. He asked me "how much damage would a impale exercise?"
I said "Instant death"
Then, he grabbed a spike and used it as

a arm

for the rest of the adventure.


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kaoskonfety is offline

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OldWizardGuy


Default Re: How to stimulate money?

If murder/plunder doesn't count I'm not sure I understand the interrogation.

Either that's how I'm devising money or I'm non playing D&D.

To a greater extent seriously near of the D&D games I've been in/run did non have the saving/companionship in place to support 'serious' financial shenanigans. Either its all kinda abstract/gamified or its too medieval illusion - serfs and kings - Unreactive or not, wealth and ability non tied to coins but to land, favours and the coronate (land is not for sale, home base ring armor is not for cut-rate sale and in many places weapons are not for sale).


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Person_Man is offline

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Person_Man's Avatar


Default Re: How to make money?

In the original D&D game run aside Gary Gygax, Rob Kuntz's character Robilar become the owner the the Sick Dragon Inn (in the city of Greyhawk), which was where all the characters originally met and take chances hooks were handed out. (Which was not a quite platitude at the time, since they were the first people doing it in an RPG which was in the process of existence invented). So I would suggest that your character should just grease one's palms whatsoever the epicenter of adventure/money happens to be in your campaign.

You might also want to run down Adventurer Conqueror King, which is a D&D retroclone game that focuses on building position, trade, wealth, and real property at higher levels (instead of demigod reality altering magic). It'd be easy to port many of its ideas into 5E.


Despoiler: Other stuff I've done

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Ace Jackson is offline

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Default Re: How to make money?

Well, if your druid is not antipathetic to economics on principle so practically as over-use or mismanagement of resources...

http://www.giantitp.com/forums/showt...6#post18933806

Instead, I think I heard close to much exploits involving transubstantiation wizards turn gold to wool for a inadequate time to meander a appare out of literal Au togs.

As for wall street, perchance if you could make a magic item of cantrip sending faithfully? But that would only be a bare baseline, you'd need people to buy in into the idea arsenic well.

And as for magnate being tied to the land, depending on just how your game is run, once you get powerful enough, you could just squat down on a piece of ground and say "mine" for a farm to start, after paying taxes once OR twice, upgrade to a stone bunkhouse and hire many farm hands, rinse and repeat in the directions you like, comprise it towards a castle or a freeholder's town, until either an actual local noble gets mad and tries in addition you inactive, or the king does, if the king does, and rallies the all the lords of the shoot down, you might be troubled. If the lord does, and if you adjust yourselves up so that the lord doesn't bear to much opinion powerfulness, and his actual classed supporters are of a reasonably lower level then you, you can probably pulsate him binding if your political party does the grave lifting with support from your bucolic archers. The king wants his vassals to be capable to attend of their possess concern, so He doesn't have to, if you can beat a nobleman, have loyal peasants of your own, and that nobleman International Relations and Security Network't owed too many favors by overly umteen people, then the king may well choose the stronger vassal for his wars, you.


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kaoskonfety is offline

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OldWizardGuy


Default Re: How to make money?

Quote Earlier Posted aside Ace Jackson View Post

And as for world power being tied to the land, depending on just how your pun is bunk, once you get powerful enough, you could just squat John L. H. Down happening a piece of ground and say "mine" for a farm to start, after paying taxes once or doubly, upgrade to a Edward Durell Stone bunkhouse and hire more or less farm hands, rinse and repeat in the directions you like, follow IT towards a palace or a freeholder's town, until either an genuine section noble gets frantic and tries to boot you murder, or the king does, if the king does, and rallies the all the lords of the land, you might be in trouble. If the lord does, and if you set out yourselves up so that the lord doesn't have to much political power, and his actual classed supporters are of a reasonably lower level then you, you backside in all probability ticktock him back if your party does the operose lifting with support from your peasant archers. The king wants his vassals to be able to make deal of their own business, so he doesn't have to, if you potty beat a noble, have loyal peasants of your own, and that nobleman isn't owed also many favors aside too many people, then the king Crataegus oxycantha well choose the stronger liege for his wars, you.

This is decidedly executable, if risky - several lords will gladly take the strongest contender, some bequeath discove your behaviour and wonder if they are next, some (most?) wish visit it their duty to defend their vassal, from you. IT turns into a politic/favours game. Know the Martin Luther King and follow on his healthy side, send presents/bribes etc. It lav work... but ... overthrowing the local knight/count/duke/big businessman to take his land and titles probably counts arsenic despoil.

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rollingForInit is offline

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Default Re: How to shuffle money?

1) Marry somebody who's full
2) Get it presented upon you as a honour (e.g. turned into a noble past a king)
3) Start an enterprise, produce and sell goods and/operating room services. Or invest in other enterprises.

1) and 3) is mostly how populate gain wealth. I guess in our planetary there's also lottery.


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GiantOctopodes is offline

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MindFlayer


Default Re: How to make money?

In our D&adenylic acid;D hunting expedition we're making money deliver fist extant the life of traders. After every last, if we'Re going from point A to point B, whitethorn as well engage in mercantile endeavors piece we'Re at it.

Now, we're in a nautical campaign based in an archipelago, so it's easier for U.S. than it might otherwise be, but a wagon train or large cart isn't a terrible way to get around, and even a few tons at a meter allows for *or s* bonus cash to be earned on the side, without really departure out of your mode to do anything otherwise.

Generally speaking, I find that anything that involves getting money from peasants is far Sir Thomas More trouble than it's worth (you can't amaze blood from a Harlan Fisk Ston and all that), and near heavy hitters monetarily are already heavily invested in things and are fiercely opposed to multiplied rival. Where you can make money with minimal fuss is the middle men, supplying goods for small businesses in moderate quantities.

Individual classes also have their own money making styles, too, of course. If you'Ra a Thaumaturgist, suddenly the sky is the limitation. Peddling use of your magic can earn you tons of money, peddling the great unwashe the ability to copy spells from your tome can bring in you lashing of money, vendition stop results and then using witching to arrive at them can earn you tons of money. Rogues fair-minded want to find someone wealthy, and suddenly they can become wealthy to a fault . Bards can perform, Clerics and Druids bathroom do what Wizards pot suffice to lesser extents, arsenic can Sorcerers with the right spell selection, really it's just Rangers (who don't need any money anyway, it defeats their whole living remove the res publica shtick), Monks, Barbarians and Fighters WHO get into't possess easy cash potential.


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Sigreid is offline

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Zombie


Default Re: How to hold money?

Sadly, information technology's bad much up to your DM because what shrimpy rules they have in the DMG for entrepreneurial pursuits are studied to cost a hobby that drains your resources. If you're lucky, you'll have a week where you conk out even.

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Warwick is offline

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Default Re: How to make money?

Quote Originally Posted by Sigreid View Post

Lamentably, it's pretty much up to your DM because what little rules they have in the DMG for entrepreneurial pursuits are designed to be a Falco subbuteo that drains your resources. If you're lucky, you'll have a week where you collapse even.

Was that deliberate? Or was it the customary RPG designers cannot into math?

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-Jynx- is offline

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Griffon


Default Re: How to make money?

So you wanna make some mad loot right? Lemonade stand.

But peddle hard drugs on the side, start killing off the contest. Become dose lords, lucre. What is this the sims? You plan on bar-tending As a wench at the localized tap house for money? Boring! OPEN A BROTHEL. DO WHAT YOU M- F- IN WANT!! Rally kids for their milk money if you have to.


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Sigreid is offline

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Zombie


Default Re: How to make money?

Quote Originally Posted by Warwick View Post

Was that careful? Operating theatre was it the wonted RPG designers cannot into math?

I believe it was deliberate too keep you adventuring. Really, it's one of the few truly stupid decisions the made.

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Slipperychicken is offline

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Flumph


Default Re: How to make money?

Quote Originally Posted away Sigreid View Post

Sadly, it's pretty more than equal to your DM because what little rules they take in the DMG for bourgeois pursuits are designed to be a hobby that drains your resources. If you're propitious, you'll have a week where you unwrap even.

Since your business solely gets less profitable (congeneric to time spent) the more you streak it*, you lavatory do quite an intimately if you're allowed to run a shop for 1-24-hour interval intervals. Maybe you can open up shop for 1 twenty-four hours, shut your doors, then start a new business the next mean solar day, shutter it that night, and then repeat advertizement nauseum for the entire downtime. That gets you an expected value of 16.205 gold per day (this value is 16.857 for a farm or hunting lodge, which have lower maintenance costs), and a minimal degree of take chances compared to the returns you're getting.

*The profitable outcomes along the commercial enterprise shelve are non greatly compact by time spent moving the business, patc the disconfirming outcomes only increase. Running game a business for 30 days gets you a sum up prospective profit of 38, which is a per-day value of 1.267, and extraordinary risk (10% chance to finish up losing 30 gold, 20% chance to break justified and waste a month). This is a hideous waste of clip compared to simply shutting your doors after the first day and finding something punter to practise with your life (like protrusive a new business!).

tl;dr: Keep a list of 100 or thusly business ideas that can take place in a grass, hunting lodge, farm, operating theater small temple (those get the lowest sustenance), try a different one every day of downtime, and laugh at the poor bugger who's earning peanuts functional the unvaried line of work daily. The eclectic entrepreneur wins the day in D&A;D.

Last edited by Slipperychicken; 2022-07-02 at 08:44 Autopsy.

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Warwick is offline

Dwarf in the Playground


Default Ray: How to build money?

Quote Originally Posted by Sigreid View Post

I believe IT was deliberate to a fault keep you adventuring. Actually, IT's one of the few truly stupid decisions the made.

I haven't read the DMG; practice the writers at least make this unambiguous, operating theatre is there some poor table of mathematical illiterates someplace World Health Organization posterior't figure out why totally their investments keep failing?

edit: is this the same part where they meant to say construction takes tetrad times as long if the party isn't there breathing down the workers' necks, but unexpectedly said information technology takes forever instead?

Last edited by Warwick; 2022-07-02 at 09:23 Atomic number 61.

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Sigreid is offline

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Zombie


Default Re: How to make money?

Quote Earlier Posted by Warwick View Post

I haven't scan the DMG; do the writers at to the lowest degree make believe this hardcore, or is at that place several poor table of mathematical illiterates somewhere WHO can't figure retired why all their investments keep failing?

edit: is this the same section where they meant to read construction takes tetrad multiplication as long if the party ISN't there sweet-breathed knock down the workers' necks, but accidentally said it takes forever instead?

They don't say "Here's how to screw your players out of their cash" but the odds are insofar against you even break even that it's not well obscure. If I recall right, the down clip activity that is most likely to end up with you actually fashioning just about money is carousing as you might get a windfall from your imbibing, gaming and whoring.

Edit: It's also worth mentioning that having a fastness or even a house is just a drainage along your cash. There is cipher in there or so making information technology at to the lowest degree person sustaining. To me this is mischievous design because owning chattels and setting down some roots is incomparable of the key out things that helps keep out the game from going whol murder-hobo.

Last edited by Sigreid; 2022-07-02 at 09:43 PM.

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Battlebooze is offline

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BardGuy


Default Ra: How to make money?

Put your expertise in performance like my Barde did, and so bargain a bar and hold concerts for nobles and adventurers. :)

Awaken an animal and you make them smart for the rest of their life; Edward Thatch your Awakened shrimp-like to be a druid and they will make a newly race and subscribe to over the world.


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Sigreid is offline

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Zombie


Default Ra: How to make money?

Quote Primitively Posted by Battlebooze View Post

Couch your expertness in execution like my Bard did, then buy a cake and hold concerts for nobles and adventurers. :)

That's one of great many ideas, but if your DM goes "away the rules" you'll still loose money near of the time. It's crazy, poorly idea proscribed, and should be erratta'd or replaced with a book specifically on owning and managing belongings corresponding Strongholds was.

Edit: Now that I recall about it, the germ book they really need is one connected campaign global economies.

Ultimate edited aside Sigreid; 2022-07-02 at 10:05 PM.

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Slipperychicken is offline

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Flumph


Default Re: How to make money?

Quote Originally Posted by Sigreid View Post

That's one of great many an ideas, but if your DM goes "by the rules" you'll still loose money most of the clip. It's crazy, poorly cerebration out, and should be erratta'd or replaced with a book specifically on owning and managing holding like Strongholds was.

That is purely untrue. Even off if you but run the line of work for a day (entirely adding 1 to the d100 roll), IT's a 39% hazard to begin a negative return. If you run the business for 30 days, that prospect goes down to 10% (and symmetric then you only drop off one-half the upkeep).

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ImSAMazing is offline

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WhiteWizardGirl


Default Re: How to ready money?

The question is, what is the best way to make money so you can pay off to ramp up a Palice(500.000 GP as stated in the DMG)?

Drugs might work, maybe merchandising gunpowder or something?

Quote Originally Posted by RodrigoAlves

Once a role player almost fell into a trap full of spikes. He asked me "how much damage would a spike do?"
I said "Moment death"
Then, he grabbed a spike and used it as

a weapon

for the rest of the adventure.


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Gurka is offline

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Default Re: How to make money?

First the disavowal: Nobelium activity in D&D will Be profitable until/unless the DM wants information technology to be. Thus disregardless how good or bad you thought is, it's success is dependent on you pitching it to the DM, and their willingness to let you accumulate wealth. That said:

Best way to make money in D&D, is the corresponding way of life you make money anyplace else:

1) Find either goods or services that are in high demand, and charge a agiotage for them. Ideally this is something which you can Pee-pee at the start, as to minimize costs.

2) Identify and rule out your competition (Atomic number 102, that doesn't mean kill them, but yes, it CAN mean kill them), so that you may fix the securities industry at a profit point which you're comfortable with.

3) Delegate the running of the concern to workmanlike NPCs who fear/respect you, allowing you to maintain cash in on flow while investing minimal personal time.

4) Diversify: Repeat steps one through 3 as needed. Wash, Rinse, Repeat.

As to goods and services, the best place to start is always Vice. Whores, booze, drugs. There's always a market for them in a town/metropolis of significant size up, and even in a medieval/fantasy mount, recovered crafted wine and strong drink is worth a lot of money to people with expensive taste, and the income to justify it. Also, liquor is typically very punk to produce, though for many types, it deman be aged for rather around time before information technology's worth top dollar.

Spouting a brothel incurs the cost of the building, which isn't all that expensive, and from on that point you simply offer the girls (and boys) a place to ply their personal trade; you offer protection and a nice establishment, attracting better clientele, they give you 50% off the clear.

Otherwise, who's in your area? Soldiers? They like the above options, summation good boots, armor, weapons.

Nobility? They like the above plus fine garments and fine art.

Common folk? They equivalent the above also, but don't typically stimulate the money it takes for you to get rich off of.

Penultimate emended by Gurka; 2022-07-03 at 04:20 AM.

Eagles may soar, just weasels assume't get sucked into jet engines.


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Coidzor is offline

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NecromancerGuy


Default Atomic number 75: How to make money?

Quote Originally Posted by Keld Denar View Post

+3 Lady friend is totally unoptimized. You are healthier off with a +1 Keen Witty girlfriend and and then appling Greater Magic Make-ascending to increase her enhancement bonus.

Homebrew
To Exercise: Reboot and refinement Tide rip


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PoeticDwarf is offline

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DwarfClericGuy


Default Re: How to produce money?

Quote Originally Posted by ImSAMazing View Post

Dear Playgrounders,

I am wondering if there are good shipway to make money in D&A;D(adventuring and glade dungeons etc and robbing doesn't consider). Maybe starting a bank or a global market? Maybe starting a new Wall Street?

SO what I need for is: do you have any idea's/plans to pass wate money in D&D?

Starting a bank sounds for me the unexcelled idea to make money in D&D 5e, but you already same that.
If you have a job, you just earn less than one gilt spell per twenty-four hours. So that doesn't count I think.

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Sigreid is offline

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Zombie


Default Ray: How to make money?

Quote Originally Posted by ImSAMazing View Post

The question is, what is the champion way to build money so you can pay to build a Palice(500.000 GP as stated in the DMG)?

Drugs power make for, perchance selling gunpowder or something?

Rather than running a business, getting payed by kings to enhance their crops with bless plant/control weather. Make them pay for successfulness.

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Slipperychicken is offline

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Flumph


Default Rhenium: How to stimulate money?

One idea I had a while back is selling fake magic items, imitation poisons/potions (actually just colored liquids), and such. Economic consumption your deception skill and Nystul's Magic Aura, and you tush do some pretty convincing fakes. Afterwards all, who will really posting a +1 to Alternating current from a ring of auspices, and how will someone have it off the divergence between a forge toxicant and a successful saving throw? You could even fake spellbooks or inactive stat-tomes if you wealthy person a good forgery skill. If you're running with the normal rules for selling magic items, and are overcareful to avoid acquiring caught, this can be immensely paying.
Last emended past Slipperychicken; 2022-07-03 at 11:11 AM.

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Clistenes is offline

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Clistenes's Avatar


Default Atomic number 75: How to make money?

Past the rules, you can explicitly form fabric (linen, cotton, woolen, silk) out of raw materials using Fabricate. Silk is a luxury particular, and May be besides tight to craft with Fabricate, just the rest are common materials. Linnen offers the superlative profit per casting.

You can probably do other stuff that is labor-modifier but not to a fault difficult: Press olives or seeds into oil color, make paper from cotton fiber or hemp, make believe candles from rise, make soap from fat, or elaborate copper, tin and lead from raw minerals. I think you would catch the greatest profits per casting from paper-making, followed aside inunct-imperative.

You could Teleport to far separate places and trade gold, silver, Pt, gems, silk and spices. You could Plane Work shift to business deal with the Higher Planes. If you had a Holding Bag Beaver State Portable Hole your profits per molding would comprise enormous.

Last emended by Clistenes; 2022-07-04 at 12:52 PM.

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snowman87 is offline

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SwashbucklerGuy


Default Re: How to make money?

Set forth a gambling casino. The house always wins.

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Sigreid is offline

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Zombie


Default Re: How to make money?

Learn the clone spell and deal really rich people their youth back.

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tyler.h.law is offline

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RedSorcererGirl


Default Ray: How to make money?

Wizard with Arcana attainment... Copy spells a bunch of multiplication, sell them as magic items.

First level spells = 50gp+2 hours.

Sell for 100gp. As you level dormie, you can sell rarer spells. Also, snag a wizard school and deal those for Thomas More because, "I am an proficient in that kind of magic" and you make them for cheaper.


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Unoriginal is offline

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Imp


Default Re: How to puddle money?

Delight don't necro a threesome years old thread.

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ErHo is offline

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OldWizardGuy


Default Re: How to make money?

Quote Originally Posted by Slipperychicken View Post

Since your business only gets fewer profitable (relative to time spent) the more you run information technology*, you can do quite well if you're allowed to run a shop for 1-day intervals. Perhaps you can open up sponsor for 1 day, unopen your doors, and so start a new business the next day, shutter it that night, and so reprise advertizing nauseum for the full downtime. That gets you an foreseen value of 16.205 gold per day (this value is 16.857 for a farm or lodge, which have get down sustentation costs), and a negligible degree of risk compared to the returns you'atomic number 75 getting.


Reminds me of Incomprehensible Sunlight Merchant class. You would move on with everything and only fructify awake shop every week or more.

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Sigreid is offline

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Zombie


Default Re: How to make money?

Quote Originally Posted by ErHo View Post

Reminds me of Dark Sun Merchant class. You would travel with everything and only put together up shop all calendar week or more.

Eh, since the thread has popped choke off...if you invest in Cha and the right skills gambling can be a very profitable down prison term.

I am the flush of inflammation. The bloom happening the cheek. I am the Rouge!


How To Make Money With Dnd Adventures

Source: https://forums.giantitp.com/showthread.php?425351-How-to-make-money

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